The ‘Big Daddy’ can be found in levels by following it’s
characteristic bellow, as heard in the video. This low, guttural moan is the
first indicator to a player that they are in close proximity to one of these
beasts and can either act as a warning or as a beckoning call to the kind of
player that casually swigs Buckfast as they play.
The moan of the ‘Big Daddy’ serves many purposes and as a
sound design device is tremendously effective. For a player new to the game
hearing the moan of the ‘Big Daddy’ doesn't immediately conjure an image of
this beast but rather implies that something large and powerful could possibly
be lurking around the next corner. It creates suspense and adds to the feeling
that the player is part of one big ecosystem which is constantly changing and
adapting around them. For the more experienced player the moan is an effective
way of tracking these giants. One bellow can give the player enough positional
information to track these brutes down and, if necessary, get a bit shooty to
reap the rewards of killing one.
This is a great example of how a simple device can be used
to fulfil a number of different roles within a game environment, using acousmatic
audio in order to pique a player’s curiosity or warn of a possible threat.
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